Wernog, Rider's Chaplain + Time Sieve + Academy Manufactor + Conjurer's Closet Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
Steps
How does this combo work?
- 1At the beginning of your end step, Conjurer's Closet triggers, blinking Wernog.
- 2When Wernog leaves and enters the battlefield, it triggers twice.
- 3Resolve both triggers, creating at least two Clue, two Food and two Treasure artifact tokens.
- 4Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
- 5Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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