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Sharuum the Hegemon + Technomancer + Woe Strider Combo

  • Prerequisites

    What do I need to start this combo?

    • Woe Strider on the battlefield.
    • Technomancer in your graveyard.
    • Sharuum the Hegemon in hand or in the command zone.
    • {3}{w}{u}{b} plus commander tax if applicable available
  • Steps

    How does this combo work?

    • 1
      Cast Sharuum either from your hand or from the command zone by paying {3}{w}{u}{b} plus commander tax if applicable.
    • 2
      When Sharuum enters the battlefield, it triggers, targeting Technomancer.
    • 3
      Holding priority, activate Woe Strider by sacrificing Sharuum.
    • 4
      Resolve the Sharuum trigger, returning Technomancer from your graveyard to the battlefield.
    • 5
      When Technomancer enters the battlefield, it triggers.
    • 6
      Holding priority, activate Woe Strider by sacrificing Technomancer.
    • 7
      Resolve the Technomancer trigger, causing you to mill three cards and return Sharuum from your graveyard to the battlefield.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite scry 1
    • Infinite self-mill

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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