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Garth One-Eye + Teleportation Circle + Time Warp Combo

  • Prerequisites

    What do I need to start this combo?

    • Time Warp in hand.
    • Garth One-Eye and Teleportation Circle on the battlefield.
    • You have not cast a copy of Regrowth using Garth's ability. Garth does not have summoning sickness.
    • {4}{g}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Time Warp by paying {3}{u}{u}, causing you to take an extra turn after this one.
    • 2
      Activate Garth by tapping it, causing you to pay {1}{g} to cast a copy of Regrowth.
    • 3
      Resolve Regrowth, returning Time Warp from your graveyard to your hand.
    • 4
      At the beginning of your end step, Teleportation Circle triggers, blinking Garth.
    • 5
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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