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Terra, Magical Adept // Esper Terra + The First Tyrannic War + Frostcliff Siege Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Frostcliff Siege with "Temur" chosen on the battlefield).
    • {4}{r}{g} available
  • Steps

    How does this combo work?

    • 1
      Activate Terra, Magical Adept by paying {4}{r}{g} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
    • 2
      When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it.
    • 3
      The First Tyrannic War token's first, second and third chapter abilities trigger.
    • 4
      Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra.
    • 5
      Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control.
    • 6
      Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token.
    • 7
      Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control.
    • 8
      Resolve the fourth trigger, causing you to add {w}{w}{u}{u}{b}{b}{r}{r}{g}{g}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
    • 9
      When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
    • 10
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite self-mill
    • Infinite token copies of nonlegendary enchantments you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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