Garth One-Eye + Conjurer's Closet + Time Warp Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Time Warp in hand.
- Garth One-Eye and Conjurer's Closet on the battlefield.
- You have not cast a copy of Regrowth using Garth's ability. Garth does not have summoning sickness.
each turn available
Steps
How does this combo work?
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2Activate Garth by tapping it, causing you to pay
to cast a copy of Regrowth.
- 3Resolve Regrowth, returning Time Warp from your graveyard to your hand.
- 4At the beginning of your end step, Conjurer's Closet triggers, blinking Garth.
- 5Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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