Murderous Redcap + Zameck Guildmage Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Zameck Guildmage on the battlefield.
- Murderous Redcap in hand.
available
Steps
How does this combo work?
- 1Activate Zameck Guildmage's first ability by paying
.
- 2Cast Murderous Redcap by paying
, which enters with a +1/+1 counter on it due to Zameck Guildmage.
- 3When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 4Murderous Redcap dies as a state-based action due to having 0 toughness.
- 5Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Zameck Guildmage.
- 6Repeat from step 3.
- 1
Results
What do I get from this combo?
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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