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Fire Lord Azula + Narset's Reversal + Turnabout Combo

  • Prerequisites

    What do I need to start this combo?

    • Fire Lord Azula on the battlefield (Fire Lord Azula without summoning sickness on the battlefield).
    • Narset's Reversal and Turnabout in hand.
    • Lands you control can tap to produce at least {1}{u}{u}.
  • Steps

    How does this combo work?

    • 1
      Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {r}{r}.
    • 2
      Holding priority, activate any number of lands by tapping them, adding at least {1}{u}{u}.
    • 3
      Cast Turnabout by paying {2}{u}{u}
    • 4
      Fire Lord Azula's second ability triggers, copying Turnabout.
    • 5
      Resolve the copy of Turnabout, causing you to untap all lands you control.
    • 6
      Holding priority, activate any number of lands by tapping them, adding at least {1}{u}{u}.
    • 7
      Cast Narset's Reversal by paying {u}{u}, targeting the original Turnabout spell.
    • 8
      Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
    • 9
      Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Turnabout spell, and then return the original Narset's Reversal to your hand.
    • 10
      Resolve the copy of Narset's Reversal, copying Turnabout and returning the original Turnabout to your hand.
    • 11
      Resolve the copy of Turnabout from step 9, causing you to untap all lands you control.
    • 12
      Holding priority, repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite untap of permanents you control
    • Infinite magecraft triggers
    • Infinite mana permanents you control can produce
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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