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Worldfire + Nekusar, the Mindrazer Combo

  • Prerequisites

    What do I need to start this combo?

    • Nekusar in the command zone.
    • Worldfire in hand.
    • Nekusar must be your commander.
    • {8}{u}{b}{r}{r}{r}{r} plus enough mana to pay for commander tax, if applicable available
  • Steps

    How does this combo work?

    • 1
      Cast Worldfire by paying {6}{r}{r}{r}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
    • 2
      Cast Nekusar from the command zone by paying {2}{u}{b}{r} and commander tax, if applicable.
    • 3
      Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice.
    • 4
      Resolve the first Nekusar trigger, dealing 1 damage to the opponent.
    • 5
      The opponent loses the game due to having zero or less life.
    • 6
      Repeat from step 3 for each remaining opponent.
  • Results

    What do I get from this combo?

    • Each opponent loses the game
    • Exile all cards in hands and graveyards
    • Exile all permanents
    • Significant lifeloss
    • Mass Land Denial

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
94%
Significant Results
100%
Early Game
0.00%
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