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Goro-Goro and Satoru + Breath of Fury Combo

  • Prerequisites

    What do I need to start this combo?

    • Goro-Goro and Satoru on the battlefield.
    • Breath of Fury in hand.
    • You have a creature card in hand, or control another creature that entered the battlefield this turn. You control any number of creatures that can tap to produce at least {1}{r}.
    • {2}{r}{r}, plus enough mana to cast the creature card in hand, if applicable available
  • Steps

    How does this combo work?

    • 1
      If needed, cast any creature card by paying its mana cost.
    • 2
      Cast Breath of Fury by paying {2}{r}{r}, attaching it to a creature you control that entered the battlefield this turn.
    • 3
      Activate any number of mana-producing creatures you control by tapping them, adding at least {1}{r}.
    • 4
      Activate Goro-Goro and Satoru by paying {1}{r}, giving creatures you control haste until end of turn.
    • 5
      Deal combat damage to an opponent using the creature with Breath of Fury attached.
    • 6
      Breath of Fury and Goro-Goro and Satoru trigger.
    • 7
      Resolve the Goro-Goro and Satoru trigger, creating a 5/5 Dragon Spirit creature token.
    • 8
      Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Dragon Spirit token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
    • 9
      Repeat from step 3 each combat phase.
  • Results

    What do I get from this combo?

    • Infinite combat damage
    • Infinite combat phases
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite untap of creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
50%
Significant Results
94%
Early Game
100%
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