Wick, the Whorled Mind + Conspiracy Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Conspiracy on the battlefield.
- Wick in hand or in the command zone.
- "Rat" chosen with Conspiracy.
plus enough mana to pay for commander tax, if applicable available
Steps
How does this combo work?
- 1Cast Wick either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 2When Wick enters the battlefield, it triggers, creating a 1/1 Snail creature token.
- 3When the Snail enters the battlefield as a Rat due to Conspiracy, Wick triggers, creating a 1/1 Snail creature token.
- 4Repeat step 3.
- 5NOTE: This combo creates a mandatory infinite loop that will cause the game to end in a draw if the combo is not interacted with.
- 1
Results
What do I get from this combo?
- Infinite creature ETB
- Infinite creature tokens
- Draw the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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