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Wick, the Whorled Mind + Conspiracy Combo

  • Prerequisites

    What do I need to start this combo?

    • Conspiracy on the battlefield.
    • Wick in hand or in the command zone.
    • "Rat" chosen with Conspiracy.
    • {3}{b} plus enough mana to pay for commander tax, if applicable available
  • Steps

    How does this combo work?

    • 1
      Cast Wick either from your hand or from the command zone by paying {3}{b} plus commander tax, if applicable.
    • 2
      When Wick enters the battlefield, it triggers, creating a 1/1 Snail creature token.
    • 3
      When the Snail enters the battlefield as a Rat due to Conspiracy, Wick triggers, creating a 1/1 Snail creature token.
    • 4
      Repeat step 3.
    • 5
      NOTE: This combo creates a mandatory infinite loop that will cause the game to end in a draw if the combo is not interacted with.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature tokens
    • Draw the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
88%
Significant Results
82%
Early Game
76%
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