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Ruthless Technomancer + Glasspool Mimic // Glasspool Shore + Dargo, the Shipwrecker + Silas Renn, Seeker Adept Combo

  • Prerequisites

    What do I need to start this combo?

    • Dargo in the command zone.
    • Silas Renn in hand or on the battlefield or in the command zone or in exile or in your graveyard or in your library.
    • Ruthless Technomancer and Glasspool Mimic // Glasspool Shore on the battlefield.
    • Dargo and Silas Renn must be your commanders.
    • Dargo and Silas Renn are your commanders. You have sacrificed at least two artifacts and/or creatures this turn, plus an additional artifact or creature for each time you've cast Dargo from the command zone this game. You control a Treasure token.
    • {2}{b}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast Dargo from the command zone by paying {r} and sacrificing Glasspool Mimic.
    • 2
      Activate Ruthless Technomancer by paying {2}{b} and sacrificing a Treasure, returning Glasspool Mimic from your graveyard to the battlefield as a copy of Ruthless Technomancer.
    • 3
      When Glasspool Mimic enters the battlefield, it triggers, causing you to sacrifice Dargo and create seven Treasure tokens.
    • 4
      Choose to put Dargo into the command zone from your graveyard.
    • 5
      Activate four Treasures by tapping and sacrificing them, adding {2}{b}{r}.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite commander casts
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite storm count
    • Infinite Treasure tokens
    • Return all creature cards from your graveyard to the battlefield

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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