Lightning Runner + Aetherwind Basker Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Lightning Runner and Aetherwind Basker on the battlefield.
- You control at least six creatures. An opponent cannot block and kill Lightning Runner or Aetherwind Basker. Aetherwind Basker does not have summoning sickness.
Steps
How does this combo work?
- 1Declare Lightning Runner and Aetherwind Basker as attackers, triggering their abilities.
- 2Resolve the Aetherwind Basker trigger, causing you to get at least six
.
- 3Resolve the Lightning Runner trigger, causing you to get
, and then pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat.
- 5If you control more than six creatures, this combo will net infinite
.
- 1
Results
What do I get from this combo?
- Infinite combat phases
- Infinite energy counters
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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