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Stangg, Echo Warrior + Éomer, Marshal of Rohan + Rionya, Fire Dancer Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Stangg does not have summoning sickness. An opponent cannot block and kill Stangg. You control another legendary creature that can attack this turn. You have a way to kill the additional legendary creature at instant speed.
  • Steps

    How does this combo work?

    • 1
      At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Éomer with haste.
    • 2
      Put all but the newest Éomer into your graveyard due to the legend rule.
    • 3
      Declare Stangg and the additional legendary creature as attackers.
    • 4
      Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking.
    • 5
      Holding priority, kill the additional legendary creature.
    • 6
      When the creature dies, the Éomer token triggers, causing you to untap all creatures you control and to get at least one additional combat phase after this one.
    • 7
      Move to your next combat phase.
    • 8
      At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Éomer with haste.
    • 9
      Put all but the newest Éomer into your graveyard due to the legend rule.
    • 10
      Declare Stangg as an attacker.
    • 11
      Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking.
    • 12
      Put either Stangg Twin token into your graveyard due to the legend rule.
    • 13
      Repeat from step 6.
  • Results

    What do I get from this combo?

    • Infinite combat phases
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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