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Anzrag, the Quake-Mole + Last Night Together Combo

  • Prerequisites

    What do I need to start this combo?

    • Anzrag on the battlefield.
    • Last Night Together in hand.
    • An opponent controls a targetable creature.
    • {6}{r}{r}{r}{g}{g}{g} available
  • Steps

    How does this combo work?

    • 1
      Activate Anzrag by paying {3}{r}{r}{g}{g}, causing opponents to block Anzrag if able this turn.
    • 2
      Cast Last Night Together by paying {3}{r}{g}, targeting Anzrag and an opposing creature.
    • 3
      Declare Anzrag as an attacker, attacking the opponent who controls the creature targeted in step 2.
    • 4
      The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
    • 5
      Deal combat damage to the opposing creature, with Anzrag not being destroyed to its indestructible ability, and the creature targeted in step 2 also not being destroyed if it blocked Anzrag.
    • 6
      Repeat from step 3 each combat phase.
  • Results

    What do I get from this combo?

    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
56%
Significant Results
63%
Early Game
25%
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