Summon: Esper Valigarmanda + Clockspinning + Magnus the Red + Mycosynth Lattice Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Clockspinning in hand.
- All other permanents on the battlefield (Summon: Esper Valigarmanda with three lore counters on it on the battlefield).
- You control at least three creature tokens.
available
Steps
How does this combo work?
- 1At the beginning of your precombat main phase, Summon: Esper Valigarmanda triggers, putting a lore counter on it and triggering its fourth chapter ability.
- 2Holding priority, cast Clockspinning with buyback by paying
, removing a lore counter from Summon: Esper Valigarmanda and returning Clockspinning to your hand.
- 3Resolve the Summon: Esper Valigarmanda ability, adding
.
- 4Cast Clockspinning with buyback by paying
, putting a lore counter on Summon: Esper Valigarmanda and returning Clockspinning to your hand.
- 5Summon: Esper Valigarmanda's fourth chapter ability triggers.
- 6Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite colored mana
- Infinite colorless mana
- Infinite storm count
- Infinite magecraft triggers
- Infinite proliferate
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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