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The Tenth Doctor + Rousing Refrain Combo

  • Prerequisites

    What do I need to start this combo?

    • The Tenth Doctor on the battlefield.
    • Rousing Refrain in hand or in exile (Rousing Refrain with at least one time counter on it in exile).
    • An opponent has at least seven cards in hand.
    • {3}{r}{r} if Rousing Refrain is in your hand, or {7} available otherwise available
  • Steps

    How does this combo work?

    • 1
      If Rousing Refrain is in your hand, cast it by paying {3}{r}{r}.
    • 2
      Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Rousing Refrain and cast Rousing Refrain from exile without paying its mana cost.
    • 3
      Resolve Rousing Refrain, adding at least seven {r}, and exiling Rousing Refrain with three time counters on it.
    • 4
      Repeat from step 2.
    • 5
      If an opponent has eight or more cards in hand, this combo nets infinite red mana.
  • Results

    What do I get from this combo?

    • Infinite magecraft triggers
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial and the results are not significant. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
43%
Significant Results
43%
Early Game
50%
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