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Saheeli, the Sun's Brilliance + Phyrexian Altar + Intruder Alarm Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Saheeli without summoning sickness on the battlefield).
    • Saheeli does not have summoning sickness. Creatures you control can tap to produce at least {u}{r}.
    • {u}{r} available
  • Steps

    How does this combo work?

    • 1
      Activate Saheeli by paying {u}{r} and tapping it, creating a token copy of the creature that creates one or more creature token(s) when it enters with haste.
    • 2
      When the creature enters, it and Intruder Alarm trigger.
    • 3
      Resolve the Intruder Alarm trigger, untapping all creatures.
    • 4
      Resolve the creature's trigger, creating at least two creature tokens.
    • 5
      When the creature tokens enter the battlefield, Intruder Alarm triggers twice, untapping all creatures twice.
    • 6
      Activate Phyrexian Altar by sacrificing two creature tokens, adding {u}{r}.
    • 7
      Repeat.
    • 8
      Activate any number of creatures by tapping them, adding at least {u}{r}.
    • 9
      Activate Saheeli by paying {u}{r} and tapping it, creating a token copy of another creature you control with haste.
    • 10
      When the creature token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
    • 11
      Repeat.
    • 12
      If creatures you control can tap to produce at least {1}{u}{r}, this combo nets infinite mana.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures
    • Infinite copies of most creatures you control with haste

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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