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Arcane Bombardment + Prismari Command + Return the Favor Combo

  • Prerequisites

    What do I need to start this combo?

    • Arcane Bombardment on the battlefield.
    • Prismari Command in exile (Prismari Command exiled by Arcane Bombardment in exile).
    • Return the Favor in hand.
    • You have no instants and/or sorceries in your graveyard. You have an additional instant or sorcery card in hand. You have not cast an instant or sorcery this turn.
    • {2}{r}{r} plus the mana needed to cast the additional instant/sorcery available
  • Steps

    How does this combo work?

    • 1
      Cast any other instant or sorcery by paying its mana cost, triggering Arcane Bombardment.
    • 2
      Holding priority, cast Return the Favor by paying {r}{r} and then choosing to pay an additional {1} to select its first mode, copying the Arcane Bombardment trigger.
    • 3
      Resolve the copy of the Arcane Bombardment trigger, exiling Return the Favor from your graveyard and then copying Return the Favor, Prismari Command and all other cards exiled by Arcane Bombardment, and allowing you to cast those copies without paying their mana costs.
    • 4
      As you cast the Return the Favor copy, choose to pay an additional {1} to select its first mode, targeting the Arcane Bombardment trigger.
    • 5
      Resolve the copy of Prismari Command, creating a Treasure token and choosing any other mode.
    • 6
      Activate the Treasure by tapping and sacrificing it, adding {1}.
    • 7
      Resolve the copy of Return the Favor, copying the Arcane Bombardment trigger.
    • 8
      Repeat from step 3.
  • Results

    What do I get from this combo?

    • Infinite damage
    • Infinite storm count
    • Infinite magecraft triggers
    • Infinite draw triggers for any number of players
    • Infinite looting for any number of players
    • Infinite self-discard triggers for any number of players

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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