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Ashling, Flame Dancer + Worldfire + Valley Floodcaller Combo

  • Prerequisites

    What do I need to start this combo?

    • Worldfire in hand.
    • Ashling and Valley Floodcaller on the battlefield.
    • You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.
    • {6}{r}{r}{r} plus enough mana to cast the additional instant or sorcery available
  • Steps

    How does this combo work?

    • 1
      Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
    • 2
      Holding priority, cast Worldfire by paying {6}{r}{r}{r}.
    • 3
      Ashling triggers, causing you to rummage.
    • 4
      Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
    • 5
      Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
    • 6
      Each opponent loses the game as a state-based action due to having less than 0 life.
  • Results

    What do I get from this combo?

    • Each opponent loses the game
    • Exile all cards in hands and graveyards
    • Exile all permanents
    • Significant lifeloss for all players
    • Mass Land Denial

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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