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Irma, Part-Time Mutant + Akki Battle Squad Combo

  • Prerequisites

    What do I need to start this combo?

    • Irma and Akki Battle Squad on the battlefield (Irma without summoning sickness on the battlefield).
    • An opponent cannot block and kill Irma.
  • Steps

    How does this combo work?

    • 1
      At the beginning of your combat phase, Irma triggers, causing it to become a copy of Akki Battle Squad and putting a +1/+1 counter on it.
    • 2
      Declare Irma as an attacker. Irma triggers, untapping all modified creatures you control and causing you to get an additional combat phase after this one.
    • 3
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite +1/+1 counters on a creature
    • Infinite combat phases
    • Infinite untap of modified creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
71%
Significant Results
88%
Early Game
82%
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