Irma, Part-Time Mutant + Akki Battle Squad Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Irma and Akki Battle Squad on the battlefield (Irma without summoning sickness on the battlefield).
- An opponent cannot block and kill Irma.
Steps
How does this combo work?
- 1At the beginning of your combat phase, Irma triggers, causing it to become a copy of Akki Battle Squad and putting a +1/+1 counter on it.
- 2Declare Irma as an attacker. Irma triggers, untapping all modified creatures you control and causing you to get an additional combat phase after this one.
- 3Repeat.
- 1
Results
What do I get from this combo?
- Infinite +1/+1 counters on a creature
- Infinite combat phases
- Infinite untap of modified creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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