Possibility Storm + Arcane Laboratory Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Possibility Storm and Arcane Laboratory on the battlefield.
Steps
How does this combo work?
- 1Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling that spell and causing that player to exile a different card from their library that they would normally be able to cast.
- 2Arcane Laboratory prevents them from casting that card or any other spells this turn.
- 1
Results
What do I get from this combo?
- Players can't cast spells from their hand
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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