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Spelljack + Bonus Round Combo

  • Prerequisites

    What do I need to start this combo?

    • Spelljack and Bonus Round in hand.
    • You have an additional instant card in hand.
    • {4}{u}{u}{u}{r}{r} plus enough mana to cast the additional instant card available
  • Steps

    How does this combo work?

    • 1
      Cast Bonus Round by paying {1}{r}{r}, causing you to copy any instant and/or sorcery spell you cast this turn.
    • 2
      Cast any other instant card from your hand by paying its mana cost.
    • 3
      Bonus Round triggers, copying the instant.
    • 4
      Holding priority, cast Spelljack by paying {3}{u}{u}{u}, targeting the instant.
    • 5
      Bonus Round triggers, creating a copy of Spelljack that is targeting the original Spelljack.
    • 6
      Resolve the copy of Spelljack, countering the original Spelljack and exiling it with the ability to cast it for free from exile.
    • 7
      Cast Spelljack from exile without paying its mana cost, targeting the instant cast in step 1.
    • 8
      Repeat from step 5.
  • Results

    What do I get from this combo?

    • Infinite magecraft triggers
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial and the results are not significant. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote. However, it was clear that it's not early game, so it's safe regardless.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
41%
Significant Results
47%
Early Game
5.9%
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