Magistrate's Scepter + Energy Chamber + Tawnos, Urza's Apprentice Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Magistrate's Scepter has three charge counters on it.
each turn available
Steps
How does this combo work?
- 1Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
- 2Activate Tawnos, copying the extra turn ability.
- 3Pass the turn.
- 4At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
- 5Activate Magistrate's Scepter, putting a charge counter on itself.
- 6Activate Tawnos, copying the trigger.
- 7Pass the turn.
- 8Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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