Jeskai Ascendancy + Sorcerer Class + Clockspinning Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Clockspinning in hand.
- Jeskai Ascendancy and Sorcerer Class on the battlefield.
- Sorcerer Class is at least level two. You control at least four creatures without summoning sickness.
Steps
How does this combo work?
- 1Activate four creatures you control by tapping them, adding
that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- 2Cast Clockspinning with buyback by paying
, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- 3Resolve the Sorcerer Class trigger, if applicable, causing Clockspinning to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- 4Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- 5Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- 6Resolve Clockspinning, returning it to your hand.
- 7Repeat.
- 8If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.
- 1
Results
What do I get from this combo?
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Significant blue mana that can only be spent to cast instant and/or sorcery spells
- Significant damage
- Significantly large creatures until end of turn
- Significant magecraft triggers
- Significant proliferate
- Significant red mana that can only be spent to cast instant and/or sorcery spells
- Significant storm count
- Significant untap of creatures you control
- Significant mana creatures you control can produce
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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