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Jeskai Ascendancy + Sorcerer Class + Mind Games Combo

  • Prerequisites

    What do I need to start this combo?

    • Mind Games in hand.
    • Jeskai Ascendancy and Sorcerer Class on the battlefield.
    • Sorcerer Class is at least level two. You control at least four creatures without summoning sickness.
  • Steps

    How does this combo work?

    • 1
      Activate four creatures you control by tapping them, adding {2}{u}{u} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
    • 2
      Cast Mind Games with buyback by paying {2}{u}{u}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
    • 3
      Resolve the Sorcerer Class trigger, if applicable, causing Mind Games to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
    • 4
      Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
    • 5
      Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
    • 6
      Resolve Mind Games, returning it to your hand.
    • 7
      Repeat.
    • 8
      If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.
  • Results

    What do I get from this combo?

    • Infinite draw triggers
    • Infinite looting
    • Infinite self-discard triggers
    • Significant blue mana that can only be spent to cast instant and/or sorcery spells
    • Significant damage
    • Significantly large creatures until end of turn
    • Significant magecraft triggers
    • Significant red mana that can only be spent to cast instant and/or sorcery spells
    • Significant storm count
    • Significant untap of creatures you control
    • Significant mana creatures you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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