Jeskai Ascendancy + Sorcerer Class + Whispers of the Muse Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Whispers of the Muse in hand.
- Jeskai Ascendancy and Sorcerer Class on the battlefield.
- Sorcerer Class is at least level two. You control at least six creatures without summoning sickness.
Steps
How does this combo work?
- 1Activate six creatures you control by tapping them, adding
that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- 2Cast Whispers of the Muse with buyback by paying
, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- 3Resolve the Sorcerer Class trigger, if applicable, causing Whispers of the Muse to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- 4Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- 5Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- 6Resolve Whispers of the Muse, causing you to draw a card and return Whispers of the Muse to your hand.
- 7Repeat.
- 8If you control seven or more creatures without summoning sickness, this combo nets near-infinite mana.
- 1
Results
What do I get from this combo?
- Infinite draw triggers
- Significant blue mana that can only be spent to cast instant and/or sorcery spells
- Significant card draw
- Significant damage
- Significant looting
- Significantly large creatures until end of turn
- Significant magecraft triggers
- Significant red mana that can only be spent to cast instant and/or sorcery spells
- Significant self-discard triggers
- Significant storm count
- Significant untap of creatures you control
- Significant mana creatures you control can produce
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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