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Dynaheir, Invoker Adept + Orthion, Hero of Lavabrink + Kelpie Guide Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • You control a mana-producing permanent that can tap to produce at least {r}.
    • {6}{r}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Activate Dynaheir by tapping it, copying the next non-mana ability you activate this turn that costs four or more mana.
    • 2
      Activate Kelpie Guide's first ability by tapping it, untapping Dynaheir.
    • 3
      Activate Dynaheir by tapping it, copying the next non-mana ability you activate this turn that costs four or more mana.
    • 4
      Activate Orthion's second ability by paying {6}{r}{r}{r} and tapping it, targeting Kelpie Guide.
    • 5
      Dynaheir triggers twice, copying Orthion's ability twice.
    • 6
      Resolve all Orthion triggers, creating fifteen token copies of Kelpie Guide with haste.
    • 7
      Activate a Kelpie Guide's first ability by tapping it, untapping a permanent that can tap to produce at least {r}.
    • 8
      Activate the mana-producing permanent by tapping it, adding at least {r}.
    • 9
      Repeat from step 7 until you have at least {6}{r}{r}{r} available.
    • 10
      Activate two Kelpie Guides' first abilities by tapping them, untapping Dynaheir and Orthion.
    • 11
      Repeat.
    • 12
      Once you have infinite Kelpie Guide tokens, you can use them to get infinite mana, and then activate Orthion targeting any other creature(s) you control.
  • Results

    What do I get from this combo?

    • Infinite untap of permanents you control
    • Infinite copies of creatures you control with haste
    • Infinite creature tokens with haste
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana permanents you control can produce
    • Infinite creature sacrifice triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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