The Archimandrite + True Conviction + Delusions of Mediocrity Combo
Prerequisites
What do I need to start this combo?
- Delusions of Mediocrity in hand.
- The Archimandrite and True Conviction on the battlefield.
- The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent.
available
Steps
How does this combo work?
- 1Cast Delusions of Mediocrity by paying
.
- 2Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
- 3When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
- 4Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
- 5When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
- 6Deal normal combat damage to the same opponent with The Archimandrite.
- 7The opponent loses the game due to being dealt at least 21 damage by your commander.
- 1
Results
What do I get from this combo?
- Target opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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