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The Archimandrite + True Conviction + Delusions of Mediocrity Combo

  • Prerequisites

    What do I need to start this combo?

    • Delusions of Mediocrity in hand.
    • The Archimandrite and True Conviction on the battlefield.
    • The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent.
    • {3}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Delusions of Mediocrity by paying {3}{u}.
    • 2
      Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
    • 3
      When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
    • 4
      Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
    • 5
      When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
    • 6
      Deal normal combat damage to the same opponent with The Archimandrite.
    • 7
      The opponent loses the game due to being dealt at least 21 damage by your commander.
  • Results

    What do I get from this combo?

    • Target opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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