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Fury Storm + Witherbloom Pledgemage Combo

  • Prerequisites

    What do I need to start this combo?

    • Witherbloom Pledgemage on the battlefield.
    • Fury Storm in hand.
    • You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.
    • {2}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
    • 2
      Witherbloom Pledgemage triggers, gaining you 1 life.
    • 3
      Cast Fury Storm targeting the instant or sorcery spell.
    • 4
      Witherbloom Pledgemage triggers, gaining you 1 life.
    • 5
      Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
    • 6
      Witherbloom Pledgemage triggers for each copy, gaining you 1 life each time.
    • 7
      Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
    • 8
      Witherbloom Pledgemage triggers, gaining you 1 life.
    • 9
      Repeat from step 7.
  • Results

    What do I get from this combo?

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite magecraft triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
40%
Significant Results
67%
Early Game
60%
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