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Szarel, Genesis Shepherd + Puppeteer Clique + Blasting Station Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Puppeteer Clique without a -1/-1 counter on it on the battlefield).
    • An opponent has a creature card in their graveyard.
  • Steps

    How does this combo work?

    • 1
      Activate Blasting Station by tapping it and sacrificing Puppeteer Clique.
    • 2
      When Puppeteer Clique dies, its persist ability and Szarel trigger.
    • 3
      Resolve the persist trigger, returning Puppeteer Clique from your graveyard to the battlefield with a -1/-1 counter on it.
    • 4
      When Puppeteer Clique enters, it and Blasting Station trigger.
    • 5
      Resolve the Puppeteer Clique trigger, putting a creature card from an opponent's graveyard onto the battlefield under your control.
    • 6
      When the creature enters, Blasting Station triggers, untapping Blasting Station.
    • 7
      Holding priority, activate Blasting Station by sacrificing the creature returned in step 5.
    • 8
      When the creature dies, Szarel triggers, putting a number of +1/+1 counters on Puppeteer Clique.
    • 9
      Resolve the Blasting Station ability from step 7.
    • 10
      Resolve the Blasting Station trigger from step 4, untapping it.
    • 11
      Resolve the Szarel trigger from step 2, putting a number of +1/+1 counters on another creature you control.
    • 12
      Resolve the Blasting Station ability from step 1.
    • 13
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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