Mardu Siegebreaker + Port Razer Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Mardu Siegebreaker on the battlefield.
- Port Razer in exile.
- Port Razer exiled by Mardu Siegebreaker.
- Port Razer cannot be blocked by an opponent. An opponent cannot block and kill creatures you control.
Steps
How does this combo work?
- 1Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating a token copy of Port Razer that is tapped and attacking.
- 2Deal combat damage with the Port Razer token, triggering its ability, untapping all creatures you control and causing you to get an additional combat phase after this one.
- 3Repeat each combat phase.
- 1
Results
What do I get from this combo?
- Infinite creature ETB
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite combat damage
- Infinite tapped creature tokens
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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