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Super State + Tainted Strike Combo

  • Prerequisites

    What do I need to start this combo?

    • Super State on the battlefield.
    • Tainted Strike in hand.
    • An opponent cannot block the creature that has Super State attached.
    • {b} available
  • Steps

    How does this combo work?

    • 1
      Cast Tainted Strike by paying {b}, giving the creature that has Super State attached +1/+0 and infect until end of turn.
    • 2
      Deal combat damage using the creature that has Super State attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
    • 3
      Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
  • Results

    What do I get from this combo?

    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
60%
Significant Results
87%
Early Game
27%
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