Super State + Tainted Strike Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Super State on the battlefield.
- Tainted Strike in hand.
- An opponent cannot block the creature that has Super State attached.
available
Steps
How does this combo work?
- 1Cast Tainted Strike by paying
, giving the creature that has Super State attached +1/+0 and infect until end of turn.
- 2Deal combat damage using the creature that has Super State attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
- 3Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
- 1
Results
What do I get from this combo?
- Each opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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