Skip to content

Orvar, the All-Form + Clockspinning + Roaming Throne Combo

  • Prerequisites

    What do I need to start this combo?

    • Clockspinning in hand.
    • Orvar and Roaming Throne on the battlefield.
    • any creature type chosen with Roaming Throne.
    • You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least {u}.
    • {9}{u}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Clockspinning with buyback by paying {3}{u}, targeting Roaming Throne.
    • 2
      Orvar triggers twice, creating two token copies of Roaming Throne.
    • 3
      Resolve Clockspinning, returning it to your hand.
    • 4
      Cast Clockspinning with buyback by paying {3}{u}, targeting Roaming Throne.
    • 5
      Orvar triggers four times, creating four token copies of Roaming Throne.
    • 6
      Resolve Clockspinning, returning it to your hand.
    • 7
      Cast Clockspinning with buyback by paying {3}{u}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {u}.
    • 8
      Orvar triggers eight times, creating eight copies of the mana-producing permanent.
    • 9
      Resolve Clockspinning, returning it to your hand.
    • 10
      Activate four of the copies of the mana-producing permanent by tapping them, adding at least {u}{u}{u}{u}.
    • 11
      Repeat from step 7.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite creature tokens
    • Infinite magecraft triggers
    • Infinite landfall triggers
    • Infinite mana permanents you control can produce
    • Infinite copies of permanents you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands