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Intruder Alarm + Deadeye Navigator Combo

  • Prerequisites

    What do I need to start this combo?

    • Intruder Alarm and Deadeye Navigator on the battlefield.
    • Deadeye Navigator paired with another creature. Creatures you control can tap for at least enough mana to activate your blink effect.
    • {1}{u} available
  • Steps

    How does this combo work?

    • 1
      Activate all mana-producing creatures you control by tapping them, adding at least enough mana to activate Deadeye Navigator.
    • 2
      Pay the mana cost to activate Deadeye Navigator or the soulbound creature, blinking that creature.
    • 3
      Deadeye Navigator and Intruder Alarm both trigger.
    • 4
      Resolve the Intruder Alarm trigger, untapping all creatures.
    • 5
      Resolve the Deadeye Navigator ETB, pairing it with another creature you control.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite untap of most creatures you control
    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
47%
Significant Results
87%
Early Game
53%
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