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Omarthis, Ghostfire Initiate + Irma, Part-Time Mutant Combo

  • Prerequisites

    What do I need to start this combo?

    • Omarthis and Irma on the battlefield.
    • {3}{u} available
  • Steps

    How does this combo work?

    • 1
      At the beginning of your combat phase, Irma triggers, causing it to become a copy of Omarthis and put a +1/+1 counter on it.
    • 2
      Omarthis triggers, putting a +1/+1 counter on itself.
    • 3
      Irma triggers, putting a +1/+1 counter on itself.
    • 4
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite +1/+1 counters on certain creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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