Omarthis, Ghostfire Initiate + Irma, Part-Time Mutant Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Omarthis and Irma on the battlefield.
available
Steps
How does this combo work?
- 1At the beginning of your combat phase, Irma triggers, causing it to become a copy of Omarthis and put a +1/+1 counter on it.
- 2Omarthis triggers, putting a +1/+1 counter on itself.
- 3Irma triggers, putting a +1/+1 counter on itself.
- 4Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite +1/+1 counters on certain creatures
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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