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Wanderwine Prophets + Followed Footsteps Combo

  • Prerequisites

    What do I need to start this combo?

    • Wanderwine Prophets and Followed Footsteps on the battlefield.
    • Followed Footsteps attached to a Merfolk you control. Wanderwine Prophets does not have summoning sickness. Opponents can not block creatures you control.
  • Steps

    How does this combo work?

    • 1
      At the beginning of your upkeep, create a token copy of the merfolk enchanted with Followed Footsteps.
    • 2
      Attack with Wanderwine Prophets.
    • 3
      Wanderwine Prophets deals combat damage, sacrificing the token copy of the merfolk.
    • 4
      You get an extra turn.
    • 5
      Pass the turn.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
60%
Significant Results
80%
Early Game
40%
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