Prerequisites
What do I need to start this combo?
- Sigil Tracer on the battlefield.
- Turnabout in hand.
- Lands you control can tap to produce at least
.
- You control at least four untapped Wizards.
at most available
Steps
How does this combo work?
- 1Activate number of lands by tapping them, adding at least
.
- 2Cast Turnabout by paying
.
- 3Activate Sigil Tracer by paying
and tapping two Wizards you control, copying Turnabout.
- 4Resolve the Turnabout copy, untapping all lands you control.
- 5Holding priority, activate number of lands by tapping them, adding at least
.
- 6Activate Sigil Tracer by paying
and tapping two Wizards you control, copying Turnabout.
- 7Resolve the Turnabout copy, untapping all creatures you control.
- 1
Results
What do I get from this combo?
- Infinite untap of permanents you control
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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