Doom's Time Platform + Time Stretch Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Doom's Time Platform on the battlefield.
- Time Stretch in hand.
- You control a creature that can attack and that cannot be blocked or killed by an opponent.
available
Steps
How does this combo work?
- 1Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one.
- 2Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Stretch from your graveyard with two time counters on it.
- 3Move to your first extra turn.
- 4At the beginning of your upkeep, Time Stretch's suspend ability triggers, removing a time counter from it.
- 5Move to your second extra turn and repeat step 4 once.
- 6Time Stretch's suspend ability triggers, causing you to cast it without paying its mana cost.
- 7Resolve Time Stretch, causing you to take two extra turns after this one.
- 8Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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