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Doom's Time Platform + Time Stretch Combo

  • Prerequisites

    What do I need to start this combo?

    • Doom's Time Platform on the battlefield.
    • Time Stretch in hand.
    • You control a creature that can attack and that cannot be blocked or killed by an opponent.
    • {8}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one.
    • 2
      Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Stretch from your graveyard with two time counters on it.
    • 3
      Move to your first extra turn.
    • 4
      At the beginning of your upkeep, Time Stretch's suspend ability triggers, removing a time counter from it.
    • 5
      Move to your second extra turn and repeat step 4 once.
    • 6
      Time Stretch's suspend ability triggers, causing you to cast it without paying its mana cost.
    • 7
      Resolve Time Stretch, causing you to take two extra turns after this one.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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