Super State + Triumph of the Hordes Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Super State on the battlefield.
- Triumph of the Hordes in hand.
- An opponent cannot block the creature that has Super State attached.
available
Steps
How does this combo work?
- 1Cast Triumph of the Hordes by paying
, giving creatures you control +1/+1, trample and infect until end of turn.
- 2Deal combat damage using the creature that has Super State and Triumph of the Hordes attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
- 3Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
- 1
Results
What do I get from this combo?
- Each opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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