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Super State + Triumph of the Hordes Combo

  • Prerequisites

    What do I need to start this combo?

    • Super State on the battlefield.
    • Triumph of the Hordes in hand.
    • An opponent cannot block the creature that has Super State attached.
    • {2}{g}{g} available
  • Steps

    How does this combo work?

    • 1
      Cast Triumph of the Hordes by paying {2}{g}{g}, giving creatures you control +1/+1, trample and infect until end of turn.
    • 2
      Deal combat damage using the creature that has Super State and Triumph of the Hordes attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
    • 3
      Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
  • Results

    What do I get from this combo?

    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
80%
Significant Results
93%
Early Game
47%
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