Skip to content

Biorhythm + The Echoverse Fulcrum Combo

  • Prerequisites

    What do I need to start this combo?

    • The Echoverse Fulcrum on the battlefield.
    • Biorhythm in hand.
    • {11}{g}{g} available
  • Steps

    How does this combo work?

    • 1
      Activate The Echoverse Fulcrum by paying {5}, tapping and exiling it, destroying all creatures.
    • 2
      Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control.
    • 3
      Each player that controls no creatures loses the game due to having 0 life.
  • Results

    What do I get from this combo?

    • Draw the game
    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
New Commanders
Top Commanders
New Cards
Top Cards
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands