Skip to content

Rousing Refrain + Rift Elemental Combo

  • Prerequisites

    What do I need to start this combo?

    • Rift Elemental on the battlefield.
    • Rousing Refrain in exile.
    • Rousing Refrain in exile with three time counters on it. An opponent has at least seven cards in hand.
    • {3}{r}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Active Rift Elemental by paying {1}{r} and removing a time counter from Rousing Refrain.
    • 2
      Repeat until Rousing Refrain has no time counters on it.
    • 3
      Rousing Refrain triggers, causing you to cast it without paying its mana cost.
    • 4
      Resolve Rousing Refrain, adding at least seven {r} and exiling Rousing Refrain with three time counters on it.
    • 5
      Resolve all Rift Elemental abilities from step 1, giving Rift Elemental +2/+0 for each ability resolved.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinitely powerful creature until end of turn
    • Infinite magecraft triggers
    • Infinite red mana
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
63%
Significant Results
63%
Early Game
69%
Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands