Toralf, God of Fury // Toralf's Hammer + Dawnsire, Sunstar Dreadnought Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Toralf and Dawnsire on the battlefield.
- You control a creature that can attack this turn. An opponent controls a creature or planeswalker.
- Dawnsire has ten or more charge counters on it.
Steps
How does this combo work?
- 1Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to a creature or planeswalker an opponent controls.
- 2Toralf triggers, dealing daamge equal to the excess damage dealt in step 1 to any target.
- 1
Results
What do I get from this combo?
- Significant damage to one opponent
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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