Fiendlash + Ill-Tempered Loner // Howlpack Avenger Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Fiendlash and Ill-Tempered Loner // Howlpack Avenger on the battlefield (Fiendlash attached to Ill-Tempered Loner // Howlpack Avenger on the battlefield and Ill-Tempered Loner // Howlpack Avenger with indestructible on the battlefield).
- You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger.
Steps
How does this combo work?
- 1Deal damage to Ill-Tempered Loner // Howlpack Avenger
- 2Fiendlash and Ill-Tempered Loner // Howlpack Avenger trigger.
- 3Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing damage to any player or planeswalker.
- 4Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing at least 1 damage to itself.
- 5Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite damage
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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