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Fiendlash + Ill-Tempered Loner // Howlpack Avenger Combo

  • Prerequisites

    What do I need to start this combo?

    • Fiendlash and Ill-Tempered Loner // Howlpack Avenger on the battlefield (Fiendlash attached to Ill-Tempered Loner // Howlpack Avenger on the battlefield and Ill-Tempered Loner // Howlpack Avenger with indestructible on the battlefield).
    • You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger.
  • Steps

    How does this combo work?

    • 1
      Deal damage to Ill-Tempered Loner // Howlpack Avenger
    • 2
      Fiendlash and Ill-Tempered Loner // Howlpack Avenger trigger.
    • 3
      Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing damage to any player or planeswalker.
    • 4
      Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing at least 1 damage to itself.
    • 5
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite damage

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
50%
Significant Results
93%
Early Game
86%
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