All Will Be One
The Red Terror
Prerequisites
What do I need to start this combo?
| All Will Be One and The Red Terror on the battlefield. | |
| You have a way to deal damage to an opponent. |
Steps
How does this combo work?
1 | Any opponent takes damage. |
2 | The The Red Terror triggers, putting a counter on a permanent. |
3 | All All Will Be One triggers, dealing at least 1 damage to an opponent. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite damage |
Combo Metadata
9673
DECKS
0.19%
OF 4979073 ELIGIBLE DECKS
Rank 515
MOST PLAYED OF 65098 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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