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Dual Strike + Increasing Vengeance Combo

  • Prerequisites

    What do I need to start this combo?

    • Dual Strike in hand or in exile.
    • Increasing Vengeance in hand or in your graveyard.
    • You have an additional instant and/or sorcery card in hand.
    • {r}{r}{r}, plus an additional {r} if Dual Strike was not foretold, plus enough mana to cast the additional instant or sorcery available
  • Steps

    How does this combo work?

    • 1
      Cast any other instant and/or sorcery spell by paying its mana cost.
    • 2
      Holding priority, cast Dual Strike by paying {r}{r}, copying the next instant or sorcery spell you cast with mana value 4 or less.
    • 3
      Cast Increasing Vengeance by paying {r}{r}, targeting the instant or sorcery spell cast in step 1.
    • 4
      Dual Strike triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance.
    • 5
      Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance.
    • 6
      Repeat step 5.
  • Results

    What do I get from this combo?

    • Infinite magecraft triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
47%
Significant Results
35%
Early Game
94%
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