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Ill-Tempered Loner // Howlpack Avenger + Pain for All Combo

  • Prerequisites

    What do I need to start this combo?

    • Ill-Tempered Loner // Howlpack Avenger on the battlefield.
    • Pain for All in hand.
    • You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature.
    • {2}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast Pain for All by paying {2}{r}, attaching it to an indestructible creature you control with power 1 or greater.
    • 2
      When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control.
    • 3
      Howlpack Avenger triggers, dealing that much damage to the indestructible creature.
    • 4
      Howlpack Avenger and Pain for All trigger.
    • 5
      Resolve the Pain for All trigger, dealing that much damage to each opponent.
    • 6
      Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature.
    • 7
      Repeat from step 4.
  • Results

    What do I get from this combo?

    • Infinite damage

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
19%
Significant Results
90%
Early Game
71%
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