Ill-Tempered Loner // Howlpack Avenger + Pain for All Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Ill-Tempered Loner // Howlpack Avenger on the battlefield.
- Pain for All in hand.
- You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature.
available
Steps
How does this combo work?
- 1Cast Pain for All by paying
, attaching it to an indestructible creature you control with power 1 or greater.
- 2When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control.
- 3Howlpack Avenger triggers, dealing that much damage to the indestructible creature.
- 4Howlpack Avenger and Pain for All trigger.
- 5Resolve the Pain for All trigger, dealing that much damage to each opponent.
- 6Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature.
- 7Repeat from step 4.
- 1
Results
What do I get from this combo?
- Infinite damage
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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