Grinning Ignus + Runaway Steam-Kin Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Runaway Steam-Kin on the battlefield.
- Grinning Ignus in hand.
plus an additional amount of
available equal to three minus the number of +1/+1 counters on Runaway Steam-Kin available
Steps
How does this combo work?
- 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding
.
- 2Cast Grinning Ignus by paying
.
- 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
- 4Activate Grinning Ignus by paying
and returning it from the battlefield to your hand, adding
.
- 5Repeat.
- 1
Results
What do I get from this combo?
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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