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Blazing Sunsteel + The Mycosynth Gardens Combo

  • Prerequisites

    What do I need to start this combo?

    • Blazing Sunsteel and The Mycosynth Gardens on the battlefield (Blazing Sunsteel attached to an indestructible creature you control on the battlefield).
    • You have a way to deal damage to the indestructible creature.
    • {6} available
  • Steps

    How does this combo work?

    • 1
      Activate The Mycosynth Gardens' third ability by paying {2} and tapping it, causing it to become a copy of Blazing Sunsteel.
    • 2
      Activate The Mycosynth Gardens' equip ability by paying {4}, attaching it to the creature that has Blazing Sunsteel attached.
    • 3
      Deal damage to the creature with Blazing Sunsteel and The Mycosynth Gardens attached.
    • 4
      Blazing Sunsteel and The Mycosynth Gardens trigger.
    • 5
      Resolve the Blazing Sunsteel trigger, dealing damage to any target.
    • 6
      Resolve the Mycosynth Gardens trigger, dealing damage to the creature.
    • 7
      Repeat from step 4.
  • Results

    What do I get from this combo?

    • Infinite damage

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo. However, it was a close vote. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
20%
Significant Results
73%
Early Game
47%
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