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Spellbinder + Savage Beating Combo

  • Prerequisites

    What do I need to start this combo?

    • Spellbinder on the battlefield.
    • Savage Beating in exile (Savage Beating exiled by Spellbinder in exile).
    • Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.
  • Steps

    How does this combo work?

    • 1
      Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it.
    • 2
      Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost.
    • 3
      Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one.
    • 4
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite combat phases
    • Infinite damage
    • Infinite magecraft triggers
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
53%
Significant Results
87%
Early Game
73%
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