Spellbinder + Savage Beating Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Spellbinder on the battlefield.
- Savage Beating in exile (Savage Beating exiled by Spellbinder in exile).
- Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.
Steps
How does this combo work?
- 1Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it.
- 2Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost.
- 3Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one.
- 4Repeat.
- 1
Results
What do I get from this combo?
- Infinite combat phases
- Infinite damage
- Infinite magecraft triggers
- Infinite storm count
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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