Surge to Victory + Savage Beating Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Savage Beating in your graveyard.
- Surge to Victory in hand.
- An opponent is unable to block and kill creatures you control.
available
Steps
How does this combo work?
- 1Cast Surge to Victory by paying
, exiling Savage Beating from your graveyard and giving creatures you control +5/+0 until end of turn.
- 2Deal combat damage to an opponent with any creature you control.
- 3Surge to Victory triggers, casting a copy of Savage Beating without paying its mana cost.
- 4Resolve Savage Beating, untapping all creatures you control and giving you an additional combat phase after this one.
- 5Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite combat damage
- Infinite combat phases
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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